Activity 4: Objects and rules

The following details the objects in game with rules,

Object Purpose Relationship to other objects Rules, events, effects Attributes
Player Player controllable Stats can be upgraded after earning enough scores so that the player could have more health Player is able to move and jump in any locations in the terrain, the boundary is limited in the terrain only.  Can use different types of ammunitions to deal damage to different types of enemies 
Terrorist’s sniper Enemy Preset to aim player as they will deal damage to player if they shoot against player They will be destroyed when player aim them in the head for one shot, or two shots in aiming their body Only one type of sniper consists in the game, they will only aim the player to deal damage
Rubber Duckie Game objective Standard terrorist type of enemies will aim the rubber ducky to deal damage until it is destroyed The rubber ducky will ignore everything and attacks in game but only go forward to get to the finish line The rubber ducky only consist of a particular amount of health, after taking lethal attack, the rubber ducky will be destroyed
Finish line Game objective It only has relationship with the rubber ducky, other objects could not interact with the finish line The winning condition of game after the rubber ducky get through it The finish line lies at the other end of the terrain, opposite to the side of rubber ducky
Standard bullets Basic (player/enemy)projectiles Fired by standard terrorist and player It will deal extra damage when aiming enemy’s head It will deal particular amount of damages to enemy for one bullet
Explosive bullets (player only) Player’s projectiles  Only player could choose to fire the explosive bullets round, enemies could not fire explosive rounds It deals extra damage to enemies in an small area, only limited rounds are provided to player in each level It will deal lethal damage even to heavy armour terrorists
Standard terrorist Enemy Preset to aim the rubber ducky as they will deal damage to the duck once they hit the duck They will be destroyed when player aim them in the head for one shot, or two shots in aiming their body The only objective this type of terrorists do is to destroy the rubber ducky
Heavy armour terrorist Enemy Preset to aim the rubber ducky as they will deal damage to the duck once they hit the duck They will be destroyed when player aim them in using explosive rounds. Meanwhile, using standard bullet, 2 shots in the head and 3 shots in the body will destroy this type of enemy The only objective this type of terrorists do is to destroy the rubber ducky, however they have enhanced health comparing to standard terrorist
Buildings Scenery  A kind of collider and vision block against all others enemy and player  Player and enemies cannot deal damage to buildings and either they do damage to others objects It is treated as a kind of scenery in game
Civilians NPC Terrorists and sniper will not attack civilians, however if player is able to hit and kill civilians They will be randomly moving in a particular area, particularly in the way of player shooting enemies Once they got killed by player, player will lose point in game
Currency Upgrade utility  Currency is used and consumed by player, executing enemies type object will increase currency and executing civilians type of object will decrease the currency Player is able to use the currency he gained in a level in the upgrade menu Currency is used to buy extra health or increase in ammunition of explosive rounds
Trees Scenery   A kind of collider and vision block against all others enemy and player Player and enemies cannot deal damage to trees and either they do damage to others objects It is treated as a kind of scenery in game
Bushes Scenery  Do not particularly affect vision or anything to all types of object Player and enemies cannot deal damage to bushes and either they do damage to others objects It is treated as a kind of scenery in game
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