Activity 6 – Playtest Plan

The following is a brief outline of how playtesting will be conducted:

  • Playtest Goals
    1. Player engagement and level of game responsiveness.
    2. Overall game balance and difficulty.
    3. Quality of sound and art design/direction.
  • Playtesters
    • Team members within the studio. (Or if not possible, other peers with a video game background)
  • Playtest Method
    • Test individually and interview afterwards
  • Data
    • Interview responses
    • Reactions/comments during game testing
  • Time
    • First level of the game. 5 minutes in length, or however long it takes the tester to successfully complete the first level.
  • Resources
    • Interview Questions
    • Note Taking Resources (laptop, notebook/writing utensils)
    • Analyses
    • Review tester’s responses, compare responses, and evaluate what needs to be changed/improved.


Here is the full playtest plan/template:

Overall Approach

(including resources)

Session Goals Method How to Analyse
What to measure How to Test
Testers will play the game individually. They will start the game at the first level and play for the length of the prototype. This will be around 5minutes in length, or until they have at least successfully completed the first level.
During the session, the testers will be allowed to voice their opinions on the game, with a more formal interview to follow after they have completed the level. Testers will be asked questions relating to the playtest goals and their responses will be recorded.
Before playtesting commences, the testers will be asked a few questions regarding previous experience with video games to allow for better analysis of what demographic we are catering towards.
Resources:

  • Basic game prototype (~5mins in length)
  • note taking equipment (laptop, notebook, writing utensils)
  • interview questions
Goal 1:

Player engagement and level of game responsiveness.

Player interaction with the game. Interview Questions:

  • For a first person shooter, did you find the gameplay enjoyable?
  • Was the game clear with what the overall objective was?
  • How did the gun mechanics feel? (Responsive, sluggish, etc.)
  • Did it feel rewarding to shoot/destroy enemies?
  • How did it feel to move the player around?
  • What are your thoughts on the game idea/concept?
Review responses from testers, identify any patterns/similarities, and address them while staying true to the core game idea.
Goal 2:

Overall game balance and difficulty.

Ability to overcome challenges and complete game objectives. Interview Questions:

  • Do you think the difficulty of the demo level is too high?
  • Do you think the level was unbeatable?
  • At any point did you think that the enemies were dealing too much damage, or very little?
  • Did the sniper feel like it was ever doing too much or too little damage?
Review issues presented by testers and identify any similar complaints.
Goal 3:

Quality of sound and art design/direction.

Reactions to certain objects and sounds. Interview Questions:

  • What are your thoughts on the current game aesthetic? (Sound/Art assets)
Review responses from testers, identify whether a majority either likes or dislikes the assets used.
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s