Game 2 FPS – Playtest report

Student name: Chi Yan Chau

Student number: N9316311

 

Playtest Report

Participant demographics

For the playtesting, I have invited 3 people, 2 from the studio and 1 who knew nothing about the current prototype before the test began. All testers also have experiences of playing game with keyboard or with computer. This was done as to retrieve feedback from the studio as well as some unbiased feedback of the prototype. Each playtest last for 10 to 15 minutes, and that testers played the game without any remind from me but only basic movement controls of the game. Before the test begins, I have asked each of the participants about their gaming preferences and background so to know more about the gaming experience of participants, After the playtest, I also have interviewed few questions for them about their feelings and feedbacks for the prototype. During the brief interview, I discovered that 2 of them enjoyed MMORPG and 1 enjoyed MOBA.

 

Discussion findings

After the playtesting session, as different participants have different gaming preferences and styles, I have integrated their feedbacks about the prototype in the following table after a short discussion and interview with them, and asking them to give points to each question (1 is lowest whilst 5 is highest).

 

Questions Player 1 Player 2 Player 3 Average
Was the game fun to play? 4 3 3 3.33
Are the characters in game are enjoyable to look at? 3 2 2 2.33
Is the game world enjoyable to look at? 2 5 4 3.67

(Highest)

Would it be too difficult to achieve the objective? 2 2 4 2.67
Was the enemy  AI too aggressive or harsh? 2 3 4 3
The game sound effects were enjoyable to listen? 1 2 2 1.67

(Lowest)

 

From the above table, it reflects few perspective of the gameplay experiences to player, including game balancing, environment and ambient design. As a result, the interview answer provided efficient and practical feedback for improving the prototype. According to the above table, the following were found for the need of improvement. Most importantly, the lowest rating is the sound aspect of the game, it only has 1.67 average points, this reflects the sound effects were not good or even disturbing to testers. Secondly, there were also a low rating of 2.33 in average of the characters look in game which indicate testers did feel not attractive to characters model in game. These are the main issues faced in the prototype.

 

Discussion findings and recommendations

 

Problem Encountered Descriptions Recommendations
Game sound effects Sound effects in the prototype only provide single type of sound effect, other objects in game do not provide any sound effect Creating extra sound effects on other objects, for example adding robotic movement sound effect to the robot in game, adding horse yelling sound in game, also could have imported a basic background music for more immersive experience
Outlook of game character The prototype only provides one type of enemy character model, as a result it is so hard to distinguish the enemies targeting the horse and enemies targeting player Creating another models of enemy that is easier for player to distinguish between different types of enemies, even changing the colour of enemies could have made it better to identify
Game Objective 2 of the playtesters reported that the prototype is pretty easy to complete, so they do not feel being challenged Adding difficulties settings, for hardcore player, they can choose a harder settings so that the enemies deal more damage to the horse and player himself
Enemy AI 1 of the playtester reported that enemies were attacking him with a high attack rate that made him frustrated As different players have different gameplay preferences, adding difficulties settings as mentioned above is a right option, casual player could choose a easy level so that enemies would move slower and deal less damage

Evidences of playetest

Observation notes

Player 1

20170427_183336.jpg

Player 220170427_183344.jpg

Player 320170427_183351.jpg

 

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