Game 2 Reflection – Chi Yan Chau

Student name: Chi Yan Chau

Student number: N9316311

  1. What did you learn about professional development by going through the design process?

By going through the design process, I realized that a digital game could not be built within a very short time, a fully playable digital game could only be made with countless revisions. From brainstorming a game idea or concept, sketch a draft idea in paper, then to prototype a playable stages, as well as discussing concepts and ideas with group mates, they may have different ideas which can implement a better game, accepting their ideas are also an important part in the design process. Even ideas are important, skills and techniques are also essential for building games, therefore I realized that being equipped with coding skill is an essential part in going through a game design process.

2. What did you learn about the other majors in the degree by working in mixed teams?

By working in mixed teams, we have different skills set in creating a game. In my teams, I am majoring in game design and two of the group mates are majoring in programming. We would then be able to share different skills. As a result, I have always learned something new about coding in every weeks, even the tutorial videos talked a lot about how to create different scripts, for example, how a scripts work in managing health and utility tools, how a scripts work in controlling certain characters movement, I have really learned a lot in creating scripts. On the other hand, communicating within the team and searching online for solution are both very important tools in learning about the other majors in the degree, especially by working in a team with students who study other majors.

3. What did you implement in your own individual work that you found the most satisfying?

I found the most satisfying work in creating the prototype is to create an alternate scripts rather than just copying what the scripts write in those tutorial videos, for example those videos only provide a very basic scripts for making a basic first person shooting experience, alternating the scripts would make it more advanced and useful in my prototype. For example, I would want not only one type of enemy having damage to one type of characters, but two types of enemy having damage to two types of characters. Also it does not have any pre-modelled rubber ducky available in the asset store, I rather use a horse mask model to create a similar gameplay mechanics which also made me satisfying.

4.  Do you think that there are any ethical issues attached to designing a First Person Experience inspired by recent events?

I think that an ethical issue really depend on what inspiration the game designer has in recent events. For example, in our case, we created a ducky protecting FPS experience with destroyable civilians in the game concept, this has made a low-degree of ethical issues attached in the game, as that player could have go rage shooting in the game that kill everybody in the game, which this is pretty serious if it has occurred in real life. One of the most obvious ethical issue in FPS experience is that one of the mission in Call of Duty: Modern Warefare 2, the controllable characters pretend to be terrorist and arrived in an airport and start shooting at innocent people. This has made a serious ethical issues around the world at that time.



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