Activity 2 – Game Look and Feel


Mood: Lonely, Fear

Style: Generic Pixel Art Platformer (Mario), dark colour pallete

Shape Structure: Square (maturity, stabilty, balance, stubborness)

Spatial Dimensions/Size/Boundary: Gameplay takes place in a human prison, the player is an alien trying to escape and save his friends along the way. Play is restricted to the jail. Dimensions are based on real life cells, with slight exaggeration in some areas due to the nature of a 2d platformer.

Setting: Far away future, where space travel has been invented. High-level tech is being used.

Representation: Humans are seen as the villains this time around. The aliens were taken against their will to be experimented upon.


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